489 lines
12 KiB
JavaScript
489 lines
12 KiB
JavaScript
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const loaderData = {
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"utils": {
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"type": "global",
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"source": "./lib/utils.js",
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"loadAs": "utils",
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"dependsOn": []
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},
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"three": {
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"type": "global",
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"source": "./lib/three.js",
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"loadAs": "three",
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"dependsOn": []
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},
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/*"cannon": {
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"type": "global",
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"source": "./lib/cannon-es.js",
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"loadAs": "cannon",
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"dependsOn": []
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},*/
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"fflate": {
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"type": "global",
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"source": "./lib/fflate.js",
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"loadAs": "fflate",
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"dependsOn": []
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},
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"olm": {
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"type": "global",
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"source": "./lib/olm.js",
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"loadAs": "olm",
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"dependsOn": []
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},
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"matrix": {
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"type": "global",
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"source": "./lib/browser-matrix.min.js",
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"loadAs": "matrix",
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"dependsOn": ["olm"]
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},
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"peer": {
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"type": "global",
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"source": "./lib/peer.js",
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"loadAs": "peer",
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"dependsOn": []
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},
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"gamecore": {
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"type": "global",
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"source": "./core.js",
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"loadAs": "gamecore",
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"dependsOn": ["utils"]
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},
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"locales": {
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"type": "global",
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"source": "./lib/locales.js",
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"loadAs": "locales",
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"dependsOn": []
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},
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"menu": {
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"type": "global",
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"source": "./menu.js",
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"loadAs": "menu",
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"dependsOn": ["locales"]
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}
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};
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const throwError = window.throwError = function (err) {
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alert(err + "\n" + err.stack);
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throw err;
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};
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var onLoadingFinished = function (modules) {
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var initPromises = {};
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var promiseReturners = {};
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initPromises["render"] = new Promise(function (resolve, reject) {
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promiseReturners["render"] = {
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resolve,
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reject
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};
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});
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initPromises["input"] = new Promise(function (resolve, reject) {
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promiseReturners["input"] = {
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resolve,
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reject
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};
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});
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core.on("render-init", function () {
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promiseReturners["render"].resolve();
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fetch("./data/resources/XVoxel.zip").then(function (response) {
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if (response.status != 200) return throwError(new Error("ENOENT"));
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response.arrayBuffer().then(function (arrayBuffer) {
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core.modules["resources"].ResourcePack.loadFromZIP(arrayBuffer).then(function (pack) {
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window.resourcePacks.push(pack);
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}).catch(throwError);
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}).catch(throwError);
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}).catch(throwError);
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});
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core.on("input-init", function () {
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promiseReturners["input"].resolve();
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});
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Promise.all(Object.values(initPromises)).then(function () {
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addPlayer(0);
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});
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};
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window.onload = function (event) {
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renderersContainer = document.querySelector("#renderers");
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var librariesToLoad = Object.keys(loaderData);
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var libraryLoaders = [];
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for (var l = 0; l < librariesToLoad.length; l++) {
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libraryLoaders.push(
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loadFromMeta(librariesToLoad[l], loaderData[librariesToLoad[l]])
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);
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}
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Promise.all(libraryLoaders).then(function (libraries) {
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core = window.core = new window.gamecore.GameCore();
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fetch("./data/strings/" + window.currentLanguage + ".json").then(function (response) {
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if (response.status != 200) return throwError(new Error("ENOENT"));
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response.text().then(function (text) {
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window.locales.loadFromJSON(window.currentLanguage, JSON.parse(text));
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menu.makeMenu();
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}).catch(throwError);
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}).catch(throwError);
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onLoadingFinished(core.modules);
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core.init(gamecore.loadData.modules).then(function (gameCore) {
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for (var moduleName in core.modules) {
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if (core.modules.hasOwnProperty(moduleName)) {
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var thisModule = core.modules[moduleName];
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if ((typeof thisModule) != "object") continue;
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if ("menus" in thisModule) {
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for (var menuName in thisModule.menus) {
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if (thisModule.menus.hasOwnProperty(menuName)) {
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if (!(menuName in menu.menuData)) {
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menu.menuData[menuName] = thisModule.menus[menuName];
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} else {
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var thisMenu = thisModule.menus[menuName];
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if (!("elements" in thisMenu)) continue;
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for (var e = 0; e < thisMenu.elements.length; e++) {
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menu.menuData[menuName].elements.push(thisMenu.elements[e]);
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}
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}
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menu.menus[menuName] = menu.constructMenu(menuName, menu.menuData[menuName]);
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}
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}
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}
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}
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}
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window.menu.showMenu("main", 0);
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}).catch(throwError);
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}).catch(throwError);
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};
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var loadFromMeta = function (name, metadata) {
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return new Promise((function (resolve, reject) {
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var dependencies = [];
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if (metadata.dependsOn) {
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for (var d = 0; d < metadata.dependsOn.length; d++) {
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var dependencyName = metadata.dependsOn[d];
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var dependency = loaderData[dependencyName];
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if (!loadings[dependencyName]) {
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loadings[dependencyName] = loadFromMeta(dependencyName, dependency);
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}
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dependencies.push(loadings[dependencyName]);
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}
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}
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Promise.all(dependencies).then((function (deps) {
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loadings[name] = load(metadata.source).then(function (mod) {
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window[metadata.loadAs || name] = mod;
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resolve(mod);
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}).catch(throwError);
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}).bind(name)).catch(throwError);
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}).bind(name));
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};
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var render = window.render = function (instanceIndex) {
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if (instanceWorlds[instanceIndex]) {
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renderers[instanceIndex].render(worlds[instanceWorlds[instanceIndex]], cameras[instanceIndex]);
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}
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};
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var createWorld = window.createWorld = function (name, generator = "flat", options, generateInitialChunks = true) {
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return new Promise(function (resolve, reject) {
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window.worlds[name] = new core.modules["world"].World({
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"generator": generator
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});
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if (!generateInitialChunks) return resolve(window.worlds[name]);
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var min = [-4, 0, -4];
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var max = [4, 8, 4];
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var positions = [];
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for (var x = min[0]; x < max[0]; x++) {
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for (var z = min[2]; z < max[2]; z++) {
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for (var y = min[1]; y < max[1]; y++) {
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positions.push([x, y, z]);
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}
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}
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}
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var chunkGenerators = [];
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genNext = function (pos, p) {
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chunkGenerators.push(
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worlds[name].generateChunk(pos[p])
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.then(function (chunk) {
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if (pos[p + 1]) return genNext(pos, p + 1);
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Promise.all(chunkGenerators).then(function (chunks) {
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resolve(worlds[name]);
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}).catch(throwError);
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})
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.catch(throwError)
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);
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};
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genNext(positions, 0);
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});
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};
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var startGame = window.startGame = function (instance, worldName) {
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instanceWorlds[instance] = worldName;
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renderers[instance].setAnimationLoop(render.bind(window, instance));
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inputs[instance].grab();
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var chunkSize = window.worlds[worldName].chunkSize;
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var positions = [];
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worlds[worldName].chunks.forEach(function (chunk, c) {
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positions.push(
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c.split(":")
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.map(coord => parseInt(coord))
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);
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});
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if (positions.length > 0) {
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constructNext = function (pos, p) {
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worlds[worldName].constructChunk(pos[p]).then(function (chunk) {
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worlds[worldName].addChunk(chunk);
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if (pos[p + 1]) return constructNext(pos, p + 1);
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}).catch(throwError);
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};
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constructNext(positions, 0);
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}
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};
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window.addEventListener("resize", function (event) {
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reorganizeRenderers(false);
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for (var r = 0; r < renderers.length; r++) {
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var rdr = renderers[r];
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var rdrDOM = rdr.domElement;
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var cam = cameras[r];
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rdr.setSize(rdrDOM.clientWidth, rdrDOM.clientHeight);
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cam.aspect = rdrDOM.clientWidth / rdrDOM.clientHeight;
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cam.updateProjectionMatrix();
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}
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});
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var reorganizeRenderers = function (remakeLayout = true) {
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var rows = [];
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var rowAmount = Math.round(Math.sqrt(renderers.length));
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if (remakeLayout) {
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for (var r = renderersContainer.childElementCount - 1; r >= 0; r--) {
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renderersContainer.children.item(r).remove();
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}
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for (var r = 0; r < rowAmount; r++) {
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rows[r] = document.createElement("div");
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rows[r].style.width = "100%";
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rows[r].style.height = "calc(100% / " + rowAmount + ")";
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renderersContainer.append(rows[r]);
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}
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for (var r = 0; r < renderers.length; r++) {
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rows[Math.floor((r / renderers.length) * rowAmount)].append(renderers[r].domElement);
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}
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} else {
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for (var r = renderersContainer.childElementCount - 1; r >= 0; r--) {
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rows[r] = renderersContainer.children.item(r);
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}
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}
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for (var r = 0; r < rowAmount; r++) {
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var row = rows[r];
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for (var rd = 0; rd < row.childElementCount; rd++) {
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row.children[rd].style.width = "calc(100% / " + row.childElementCount + ")";
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row.children[rd].style.height = "100%";
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}
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}
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};
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var addPlayer = function (instance, controller) {
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renderers[instance] = new core.modules["render"].Renderer({
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"preserveDrawingBuffer": true,
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"autoResize": true
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});
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var instanceDOMElement = renderers[instance].domElement;
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reorganizeRenderers();
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for (var r = 0; r < renderers.length; r++) {
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var rdr = renderers[r];
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var rdrDOM = rdr.domElement;
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rdr.setSize(rdrDOM.clientWidth, rdrDOM.clientHeight, false);
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}
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cameras[instance] = new core.modules["render"].PerspectiveCamera(130, instanceDOMElement.width / instanceDOMElement.height, 0.0005, 8192);
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if (controller instanceof core.modules["input"].Controller) {
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inputs[instance] = controller;
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inputs[instance].domElement = instanceDOMElement;
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} else {
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inputs[instance] = new core.modules["input"].Controller("desktop", {
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"domElement": instanceDOMElement
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});
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}
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renderers[instance].setAnimationLoop(render.bind(window, instance));
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};
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var quitGame = window.quitGame = function (instance) {
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};
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var closeGame = window.closeGame = function () {
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window.close();
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};
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var openSave = window.openSave = function (archive) {
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return new Promise(function (resolve, reject) {
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window.fflate.unzip(new Uint8Array(archive), {}, function (error, data) {
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if (error) return reject(error);
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var loadedWorlds = {};
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for (var filePath in data) {
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if (data.hasOwnProperty(filePath)) {
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var matches = filePath.match(/([^\/]+)\/meta\.json/);
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if (!matches) continue;
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if (matches[0] !== filePath) continue;
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if (!matches[1]) continue;
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var worldFolderName = matches[1];
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let worldMeta;
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try {
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worldMeta = JSON.parse(window.fflate.strFromU8(data["" + worldFolderName + "/meta.json"]));
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} catch (err) {
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console.error(err);
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continue;
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}
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var worldName = worldMeta.name;
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loadedWorlds[worldName] = new core.modules["world"].World({
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"generator": worldMeta.generator
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});
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var chunkFileNameMatcher = new RegExp(worldFolderName + "\/chunks\/(-?[0-9]+:-?[0-9]+:-?[0-9]+)\.json");
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for (var fileName in data) {
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if (data.hasOwnProperty(fileName)) {
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var nameMatches = fileName.match(chunkFileNameMatcher);
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if (!nameMatches) continue;
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if (nameMatches[0] !== fileName) continue;
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if (!nameMatches[1]) continue;
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var chunkFileName = nameMatches[1];
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let chunkData;
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try {
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chunkData = JSON.parse(window.fflate.strFromU8(data[worldFolderName + "/chunks/" + chunkFileName + ".json"]));
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} catch (err) {
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console.error(err);
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continue;
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}
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var thisChunk = new core.modules["world"].Chunk(chunkData.size, loadedWorlds[worldName]);
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for (var b = 0; b < chunkData.blocks.length; b++) {
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thisChunk.blocks[b] = chunkData.blocks[b];
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}
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var chunkPosition = chunkFileName.split(":").map(function (c) {
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return parseInt(c);
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});
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loadedWorlds[worldName].setChunk(thisChunk, chunkPosition);
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loadedWorlds[worldName].add(thisChunk);
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}
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}
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}
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}
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resolve(loadedWorlds);
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});
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});
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};
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var makeSave = window.makeSave = function () {
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return new Promise(function (resolve, reject) {
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var files = {};
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for (var world in worlds) {
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if (worlds.hasOwnProperty(world)) {
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var thisWorld = worlds[world].toJSON();
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var worldMeta = {
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"name": world,
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"generator": thisWorld.generator
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};
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files[world + "/meta.json"] = fflate.strToU8(JSON.stringify(worldMeta, null, "\t"));
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for (var chunk in thisWorld.chunks) {
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if (thisWorld.chunks.hasOwnProperty(chunk)) {
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var thisChunk = thisWorld.chunks[chunk];
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files[world + "/chunks/" + chunk + ".json"] = fflate.strToU8(JSON.stringify(thisChunk, null, "\t"));
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}
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}
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}
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}
|
||
|
|
||
|
window.fflate.zip(files, function (error, archive) {
|
||
|
if (error) return reject(error);
|
||
|
resolve(archive);
|
||
|
});
|
||
|
});
|
||
|
};
|
||
|
|
||
|
let core;
|
||
|
|
||
|
var currentLanguage = window.currentLanguage = "en-US";
|
||
|
|
||
|
var instanceWorlds = window.instanceWorlds = [];
|
||
|
|
||
|
var renderers = window.renderers = [];
|
||
|
var cameras = window.cameras = [];
|
||
|
var inputs = window.inputs = [];
|
||
|
|
||
|
var loadings = {};
|
||
|
|
||
|
let resourcePacks = window.resourcePacks = [];
|
||
|
let worlds = window.worlds = {};
|
||
|
|
||
|
let renderersContainer;
|