Add a "to do" list in README.md and implement config reader/writer
This commit is contained in:
parent
cfde9a9119
commit
7b02311f54
@ -3,3 +3,8 @@
|
||||
A Plutonium launcher that aims to make old CoD games more accessible
|
||||
-----
|
||||
Currently being written from scratch, please be patient.
|
||||
|
||||
## To do
|
||||
- Make each HTTPS request its own function instead of binding them to an event
|
||||
- De-duplicate code (HTTPS requests in src/main.js for example)
|
||||
- Make a better UI/UX
|
||||
|
126
src/main.js
126
src/main.js
@ -1,5 +1,6 @@
|
||||
const path = require("node:path");
|
||||
const fs = require("node:fs");
|
||||
const fsPromises = require("node:fs/promises");
|
||||
const https = require("node:https");
|
||||
const process = require("node:process");
|
||||
const os = require("node:os");
|
||||
@ -43,6 +44,15 @@ let userInfo = {
|
||||
"emailVerified": false,
|
||||
"avatar": "https://forum.plutonium.pw/assets/uploads/system/avatar-default.png"
|
||||
};
|
||||
let config = {
|
||||
"user-info": userInfo,
|
||||
"game-directories": {
|
||||
"iw5": "",
|
||||
"t4": "",
|
||||
"t5": "",
|
||||
"t6": ""
|
||||
}
|
||||
};
|
||||
|
||||
function createMainWindow() {
|
||||
mainWindow = new electron.BrowserWindow({
|
||||
@ -65,6 +75,34 @@ function createMainWindow() {
|
||||
});
|
||||
}
|
||||
|
||||
function readConfig(filePath) {
|
||||
return new Promise(function (resolve, reject) {
|
||||
if (!fs.existsSync(filePath) || !fs.statSync(filePath).isFile()) return reject(new Error("Config file doesn't exist or is not a file."));
|
||||
|
||||
fsPromises.readFile(filePath, "utf-8").then(function (contents) {
|
||||
try {
|
||||
let data = JSON.parse(contents);
|
||||
|
||||
resolve(data);
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
}).catch(function (error) {
|
||||
reject(error);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function writeConfig(filePath, data = {}) {
|
||||
return new Promise(function (resolve, reject) {
|
||||
fsPromises.writeFile(filePath, JSON.stringify(data, null, "\t")).then(function () {
|
||||
resolve();
|
||||
}).catch(function (error) {
|
||||
reject(error);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function fetchPlutoniumManifest() {
|
||||
return new Promise(function (resolve, reject) {
|
||||
let request = https.request("https://cdn.plutonium.pw/updater/prod/info.json", {
|
||||
@ -99,6 +137,62 @@ function fetchPlutoniumManifest() {
|
||||
});
|
||||
}
|
||||
|
||||
function validatePlutoniumLogin(token) {
|
||||
return new Promise(function (resolve, reject) {
|
||||
let request = https.request("https://nix.plutonium.pw/api/auth/validate", {
|
||||
"method": "GET",
|
||||
"headers": {
|
||||
"Content-Length": 0,
|
||||
"Authorization": "UserToken " + token,
|
||||
"X-Plutonium-Revision": String(plutoniumManifest.revision),
|
||||
"User-Agent": "Nix/3.0"
|
||||
}
|
||||
}, function (response) {
|
||||
if (response.statusCode !== 200) {
|
||||
return resolve({
|
||||
"status": "unauthenticated",
|
||||
"successful": false
|
||||
});
|
||||
}
|
||||
|
||||
response.setEncoding("utf-8");
|
||||
|
||||
let body = "";
|
||||
response.on("data", function (chunk) {
|
||||
body += chunk;
|
||||
});
|
||||
response.on("end", function () {
|
||||
try {
|
||||
let data = JSON.parse(body);
|
||||
|
||||
if (!("userId" in data)) {
|
||||
reject(new Error("Authentication seems to be successful but no user identifier was returned."));
|
||||
}
|
||||
|
||||
resolve({
|
||||
"status": "authenticated",
|
||||
"successful": true,
|
||||
...data
|
||||
});
|
||||
|
||||
userInfo = {
|
||||
"token": token,
|
||||
...data
|
||||
};
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
request.on("error", function (error) {
|
||||
reject(error);
|
||||
});
|
||||
|
||||
request.end();
|
||||
});
|
||||
}
|
||||
|
||||
function getPlutoniumSession(game, token) {
|
||||
return new Promise(function (resolve, reject) {
|
||||
let payload = JSON.stringify({
|
||||
@ -180,6 +274,7 @@ function launch(plutoniumInstallDirectory, game, gameInstallDirectory, online) {
|
||||
}
|
||||
|
||||
let gameProcess = child_process.spawn(bootstrapperBinary, bootstrapperArguments, {
|
||||
"cwd": plutoniumInstallDirectory,
|
||||
"detached": true,
|
||||
"stdio": "ignore"
|
||||
});
|
||||
@ -201,6 +296,33 @@ electron.app.once("ready", function () {
|
||||
}).catch(function (error) {
|
||||
electron.dialog.showErrorBox("Error", "The Plutonium launcher manifest could not be fetched, auto-updating might not be possible.\n" + error.message);
|
||||
});
|
||||
|
||||
if (fs.existsSync(configFilePath)) {
|
||||
readConfig(configFilePath).then(function (data) {
|
||||
config = data;
|
||||
|
||||
if (config["user-info"].token === "V3ryS3cr3t4uth3nt1c4t10nT0k3n") {
|
||||
return;
|
||||
} else {
|
||||
validatePlutoniumLogin(config["user-info"].token).then(function (data) {
|
||||
if (!data.successful) {
|
||||
config["user-info"].token = "V3ryS3cr3t4uth3nt1c4t10nT0k3n";
|
||||
return writeConfig(configFilePath, config).catch(function (error) {
|
||||
console.error(error);
|
||||
});
|
||||
}
|
||||
|
||||
mainWindow.loadFile(path.join(__dirname, "src", "views", "games.html"));
|
||||
});
|
||||
}
|
||||
}).catch(function (error) {
|
||||
electron.dialog.showErrorBox("Error", "Configuration file could not be read.\n" + error.message);
|
||||
});
|
||||
} else {
|
||||
writeConfig(configFilePath, config).catch(function (error) {
|
||||
electron.dialog.showErrorBox("Error", "Configuration file doesn't exist and could not be created.\n" + error.message);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
electron.app.on("window-all-closed", function () {
|
||||
@ -252,6 +374,10 @@ electron.ipcMain.handle("login", function (event, username, password) {
|
||||
});
|
||||
|
||||
userInfo = data;
|
||||
config["user-info"] = userInfo;
|
||||
writeConfig(configFilePath, config).catch(function (error) {
|
||||
console.error(error);
|
||||
});
|
||||
|
||||
mainWindow.loadFile(path.join(__dirname, "src", "views", "games.html"));
|
||||
} catch (error) {
|
||||
|
Loading…
Reference in New Issue
Block a user